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Graphisoft archicad 22 build 4001 free download

The Battered and Canted walls and Roofmaker and the Roof accessories give opportunities for object making. Trussmaker is a great benefit, providing incredible versatility. You can create small structures using different pen lines in 2D — for this the continuous line tool is very helpful. The example here can be made without Trussmaker. With the 2D lines drawn, you could use the Magic Wand and get a small Wall tool to run along the line Try this hyperbolic saddle shape.
One trick is to make it flat at first building rectangular tubing. Trussmaker will make circular or rectangular corners. Putting in angle and 2D capabilities. However, if you try this, it is too unpredictable. If they telescope reflector and its framework as a separate object, the whole cross the wall at any angle, then the cutting line is extended a random reflector assembly can be swivelled by providing a simple GDL amount beyond the edge of the wall.
Even if the pitch line is along command ROTx angleparameter. The wall under the hyperbolic saddle shape even if only the edge roof elements are selected gets cut in a wrong way because pitch lines are in many directions, and some of the cutting planes seem to continue on into space. The roof that is axial to the wall line cuts the ridge perfectly, but the sideways cutting plane extends too far.
The roofs at angles to the wall line extend their cutting planes beyond the ridge although their side cutting is correct. Here is the same block, with all the cutting and carving working perfectly. The nice thing about this is that cutting is dynamic — you can adjust the position of the roof or walls and see the difference immediately.
You do not need to worry about putting the roof elements into a hidden layer. If you are making an object, simply select the wall element that is being cut but not the roofs , view in 3D Plan view, and save it as a GDL Object. The illustration above shows the use of a curvy roof used to cut a wall. If you keep the wall line and pitch lines, you get a perfect result rear wall.
If you rotate the wall and thicken it as in the foreground wall, thickened to 7. The next example is an attempt to carve a piece of stone. Even Mac users must work with this convention. Do not alter these suffixes when saving or at any later time. Do not alter the names of objects in the libraries or your project file will not be able to find them next time it loads. The subtype selection is what decides if the object is a window, door, lamp, table or other object type — so make sure you select that correctly.
The best method is to think of a good name at the time of saving. Use something like that, and your Library Manager will be able to find it. Why bother to make objects? The stone block here is shown in Glass so that you can see the accurate cutting on the far side of the block. You can now delete the original wall and roof highlight two key reasons for object making: elements. But it lessens the investment value of your work — so my advice is to make objects. A room full of furniture all made of grouped slabs and walls makes the scheduling SEO gives you perfect cutting of the wall under the saddle.
It is not even possible to copy and paste from one to the other — if you try, only 2D data is copied. But GDL development is cross platform and cross version. The student version is an ideal GDL development environment. It has all the power to develop objects and to test them in an ArchiCAD environment.
PAE Archive file to send objects to others outside the education world. You cannot send a Module either. You just have to put the objects into a. ZIP archive and email or transfer that archive.
Now it is time to decide — read on? Do not be nervous. You will find it easy if you take it in stages. You will get a GDL editing dialog box like this, with a bar of buttons across the top and down the left-hand side. In the side bar, the wide buttons allow scripts to be displayed in the large white window.
The small white buttons allow the scripts to be displayed in floating text palettes. Not all of these will be of use to the beginner.
By commands if the object is to be in a schedule. Comment is a small text field in which you can write a set of Master Script can be used for housekeeping tasks such as checking instructions to your user on how to use the object.
You can put the user errors and defining materials. This is read by the other scripts. If URL of your website in there with a hash symbol, so the user will you enter a value like the radius of a tube or the width of a chair seat, see a clickable web-access icon. It also view of the object. This becomes the icon of the object in the settings 2D Symbol is a drawing window into which you can paste a 2D dialog box. It will only be displayed if there is no User Interface Script enables you to build a custom settings dialog 2D script.
With GDL knowledge, you are better off trying to write a box with your own text fields and images, with buttons and input 2D script. It supports multiple pages. It is 2D Script can make a 2D symbol in several ways. Its most creative use is for you to write a parametrically organized script to draw what the object will look like in 2D, by using 1, 2 or all three of these options. By designating Hotspots, the 2D script can make the object stretchy and easy to pick up.
If the 2D script is left blank, the object will display whatever is drawn into the 2D Symbol window. If you leave both blank, the object will not show in the project.
This will not normally show what is in the 2D Symbol window. If The purpose of the Parameter Table is to set up the parameters types, the object is simple, almost all the work can be done in the 3D Script.
The dimensions you are writing here are in metres. The native Please have a GDL manual handy for cross checking. Their set your main project to be using. In your project, you could be syntax is very simple. If you r being the Radius.
When h being the Height, r1 the Radius at the base and r2 the Radius at you get further you will write in parameters, and dimensions may not the top. You can vary these numbers to get interesting effects. Look at the result in the 3D window — a tall cuboid. Finally, try the CONE: play with the cutting angles.
All these objects have been built at the same location, called the Global Origin. Even at this stage you will be eager to improve the appearance of the object. It is all the same color, depending on the default PEN. This only. It is a good discipline to return the cursor back to the origin as often as possible. GDL remembers every cursor move you have made. Movement around the model is done with ADD commands.
You should be and Y based 2D space. You do not have to worry about height. So you will be glad to know that you are also able to Rotate the 3D cursor using the ROT command and move radially, and work at different angles from the pure horizontal and vertical. You are also able to shrink or expand the cursor using the MUL command which multiplies so you can easily deform or mirror elements of your model. A few simple examples will illustrate how all of these work.
Take the previous script and have fun with it. Expand the dimensions to give them at least one decimal. This is like a 3D Cursor. Expand dimensions appears. Wherever this is, your next 3D ADDz After each set of moves, you should return to the origin using DEL before doing the next job.
For example, in a chair model, you could build the legs, then return to the origin before starting work on the seat. Do not forget the 2D script The Block is built as in the previous example. Write this as one word floor plan, you will be dismayed to find that it does not display — it ADDX followed by the distance. So for now, open the object again, open the 2D script the Y axis.
Now the Cylinder gets drawn — although cylinders always window and write a single line: grow vertically, the vertical axis is now laying on its side, so the PROJECT2 3,,2 cylinder grows sideways. We want to draw the Sphere, but as a object in 2D, regardless of its complexity. MULZ 0. You usually specify a number to delete cursor movements, e.
Comments to define a piece of work. In this example, we have started by adding a Comment. It is always good to comment your scripts with a name and a date.
We are going to build a simple chair. Remember that this tutorial is about GDL, not chair design, so please do not be concerned that it is a simple chair.
It needs to be. Later we can introduce more subtleties of form and size. Starting from the left-hand front corner, use the ADD commands and work your way around the chair, planting legs as you go. CONE 0. When you use DEL 3 quote marks, it does not matter if they are double or single quotes as Notice that it is wise, even for such a simple object, to write a long as you are consistent.
Lift the cursor and draw the block. Note comment, and to state the material and pen color. You may not have the Material name used here, so put in the names! Notice that the textures are ADDz 0. ADD 0. Then rest. DEL 2 Now for the Back. There is usually more First add some parameters than one way to make any shape. Click on the chair object and open it again for editing. In the We can use a thin block of upholstery, as we did for the seat.
ADD 0,0. This is what the users will read ADD 0,0. If your system settings are ADD 0. BLOCK 0. Do likewise for the other parameters your 2D Script user will be allowed to change.
To complete this, you will want to see it in your floor plan. Save and close the object, return is a Dimension, a Material, Pen etc. See the example below. Make sure to the floor plan. It will not be stretchy — we did not write in this capability. Square table legs become rectangular, cylindrical legs become elliptical. If you stretch a correctly written parametric object, it retains important properties such as diameters and thicknesses — stretches intelligently.
The primary reason for using GDL has to be to enable objects to be parametric. So this simple chair needs to be upgraded. Select the appropriate type. You do not have to use them. Change them to valid Once you have written a few GDL scripts, it becomes second nature dimensions for a chair, as above. You develop a personal The rules for names of parameters are simple. Everything in the chair can be replaced by parameters — even the Pen.
Compare this with the previous dimensional script understand what you meant. It takes more typing, but that is a small worry compared! Simple Chair, Parametric 3D with the importance of understanding. The letters must be sequential no spaces but you can join words with an underscore e. See the list in the manual. You can also click on the parameter type icon, and set some of them to be a Title or Separator.
With the Title parameter type, you! This is the key to making ADDx A objects smart and powerful. To achieve this, it has to do a little systematic thinking on the chair and apply some design generate a 3D solid of the object as seen in plan view and work out rules.
You could trouble the user for parameter values for every part what hidden line drawing will be seen from above — meanwhile the of the chair — or you could have some easy system rules that define clock is ticking.
With too many of these in the project, your floor plan the design. So we advise that you always In this case, the gap under the back panel is 0. As you work your way through the script, keep clicking in the 3D view window of the GDL object to see if the logic of your There are two ways of doing this chair. We could follow the same arithmetical expressions are making sense.
If they are not, it may be a sequence as the 3D script, using the ADD2 command to move around bad spelling, or a misplaced comma. A wrongly spelled parameter will and plant each circle or rectangle. Alternatively, we could stay at the result in a value of zero, or could produce an error message. Make sure that dimensions are dimensions and not angles or We also have to consider how the symbol will look.
When we placed a something else. So we will make a smart use of LINE2 to simulate the rectangle. We can keep the PROJECT2 command in the script, but make it inactive by turning it into a comment line — in case we make some Write your own hotspots changes and want it back. Much better!
You will find that it contain the 2D drawing commands. The earlier non-parametric chair with and Y location. The scripted 2D parametric placement hotspot of the object when placed in the plan.
Decide where you will need them most — corners, centre, intersections, etc. Even in move. What are these? Well imagine a furniture cabinet which you can fully manipulate in 3D and 2D — open and shut the doors, pull drawers in and out, adjust the Subtypes — you can put this into a category spacing of shelves and partitions, pull down a hinged work top.
This is fun! With those three, you can build when you have got some more GDL experience. If you complex shapes in 3D and 2D, and permit curved edges. We would must write in non-metric, use decimal inches. Try to make the entire to provide this capability is with Popdown menus.
And we would script parametric. We will explore all of these in a later chapter. Check the object As this object progresses, it gets more complex and you may be unwilling to type it in yourself. Check the original version out on the Website or the CD, and you can play with the code, or copy parts of it to an object of your own. If you See If you Do If you find GDL a bit daunting, sit down with someone else and work through it together.
I have found this technique to work very well with GDL teaching. We can add some intelligence and options to an object in various Object Genomes are used to describe architectural environments as ways: large as entire city blocks, buildings and sections of buildings. Our environment and buildings are not static. Parameter Table. We have a principle that we want to keep the 3D Script for 3D and 5.
So we can use the Master Script for a lot of the thinking and decision making, and this will send parameter values to The simple chair was useful for breaking the ice with GDL; it is the other scripts in the object.
The first sign of intelligence in any organism is the ability to make decisions. Non 5. A sign of Introducing the IF-Statement higher intelligence is the ability to communicate and respond, We could add two variations of leg braces to the chair and try two environmentally and socially.
We could also extend In our own very humble way, GDL authors can apply these concepts this to making the chair into a multi object — one that offers a number to our little objects. Objects can contain data — depending on certain of preset variations. Objects can be self fixing paletter to make it Boolean. IF statements can be written on a single line or, as in this script, could provide an additional boolean parameter to the 3D options can be written in the form shown here.
The first line ends with the group to control the braces. We could have used cylinders but done as a result of the IF question. CONE But here we need to write more than a single statement as a result of can only go vertically, so the cursor has to point horizontally.
We the IF condition. So we use an IF If the command. Boolean cannot handle more than two alternatives, so we need to consider the use of a Popdown menu, or ValueList as we call it when writing the code. It works far better than the standard user. The choices can syntax. If your! Add to the Master Script popdown menu offers three distinct choices for the shape of an!
Making a What we do is to build a list of the words that will appear in the ValueList is easy. By this in a list of values for the ValueList menu in the Parameter Script or method, we can make popdown menus in English and Norwegian the Master Script.
This then forms the popdown menu. If brace user. Here is a rerun of the original brace routine in the 3D Script, with the IF statements working.
The conical arm now becomes pleasingly elliptical. We need to learn and this customisation is a useful visualiser of the end result. Otherwise, they are happy to use one of the standard products, and have a choice of fabrics and woods, perhaps. This chair can be adapted to be a MultiObject. It is amazingly simple — you do not have to change the 3D Script at all — the work is done in the Master Script.
Make a new parameter [text], let’s call it ‘chairtyp’. Build a Popdown menu definition in the Master Script. The number of variations is growing. This is more Table as the use will see it. LOCK can grey out a parameter and its description, — because improvements and maintenance are easier to provide to a indicating the current value but discouraging the user from trying to few well written objects. The GDL object can contain many user-customizable parameters like seat and back height.
If they were configurations of a designed object, that can be selected by the user, not locked, it would confuse the user — but its good because it can and which when selected will follow the correct rules — a kind of display the new value to the user.
Dining armchair! More parameter checking! Cleaning up the object — the professional touch To clean it up, check that you have all your parameters tidily sorted, indented and titled in the Parameter Table. Make a nice looking interior view with the chair. Render it at a size of x pixels.
Your chair will now look nice in the object browser. You can also put a small note into the Comment window, including your internet address. Precede the internet address on the first line with a hash symbol. The rest of the Comment could be instructions or a copyright notice. Another idea is to use Popdown menus as a form of instructions or information.
With more work, we can build a graphical User Interface that presents ValueLists as a series of picture tiles. Apart from its rigid shape, you have to move the cursor to the location of the block, and the block always grows from the near left corner. You have no control over pen lines or surfaces. Many objects have specific shapes or curves in them that require you to draw their outline shape correctly. PRISM is the answer, and there are several useful variants to play with. Prisms can be multi-colored, bent, rounded, cut, drilled, chamfered and hollowed out — very versatile.
You can define the outline of a prism by listing the XY locations of its nodepoints. Your cursor can remain at the origin and your script can calmly draw prisms that are hundreds of metres away because it is entering the precise XY locations of each node.
We will explore a number of these commands. Make a Prism — use Slab! Draw out a shape in the floor plan using the Slab tool — anywhere. Now place the new object in the plan, and it should look like the original slab, even having the same pen colour.
All autoscripted objects the XY locations to be quite high, or perhaps negative. Now You may get a 3D code looking like this: draw out a slab yourself of roughly the same shape. Draw it!! Slab so that one of the points coincides with zero — the global origin. Each one ends in floating palette of the 3D Script click on the little white button to get the number 15, and the final node ends in a This is a trick that takes some learning, so try it a few times. The -1 tells GDL that the slab is finished and overlapping.
Grasp an edge of the slab, and drag it smartly across into also that the end point is the same as the start point. This is the the 3D Script — as fast as you can. Do it slowly and nothing happens So do it fast! You can from the main origin of the project — your numbers will be wrong. Do the even and object — and you will find out what its GDL code is by drag-trick again and you will see that the first node listed is 0,0 like it appears in the sample script, above.
In creative kidding! This is a lot of reading for the GDL parser, and if you write GDL you are more likely to be defining prism outlines using creative GDL, you can write in much cleaner numbers. If you set the parameters. The only way you can do this without losing your way is small snap grid, perhaps to 1 mm or 0.
Drag and Drop the result About Prism syntax If you Prisms come in several forms of which these are the three main ones. Fills provides the XY syntax X1,Y1, The default is for it to be a closed solid. Writing Prisms from new By adding an underscore and 15 at the end of each line, you get much More frequently, we write prisms in creative GDL with parameters, the same thing, but with added potential. Xn,Yn,mask, X1,Y1,-1 Normally, the value of the masking code is always The power of masking in the underscore version of PRISM is that you can omit faces and lines of the prism and you can curve corners and edges and drill holes through the prism.
It is too early to lead you through all these possibilities now, but you need to know that they are available. These material parameters are included in the statement.
You also have the following types of prism which are suitable for later Simple A-B based rectangular prism. Left, the origin is at the near left. It bends downwards, order in which they were clicked. In this example, there are 5 points if but if you precede it with a mirroring routine MULZ -1 , it will you include the first point twice — the idea being that you fully close bend upwards. This is useful for suggesting softness, e. However, they create a lot of polygons and lines in 3D view.
If you just X1,Y1,mask, Xn,Yn,mask, X1,Y1,-1 want a pure prism, clean away the statements before and after the The Hill is visible in the illustration — if the hill angle is 0, the hill will prism. If you find an ADDZ command like the one in this example, it be rounded. Hill material and height have to be included.
Hill status is is a leftover from a previous Slab tool setting, so you can delete that, 0 or 1 invisible or visible edges. As it is possible and easier One single material definition is enough for the whole prism. Alternative Codes for the Seat frame Then start writing the prism methodically using parameters, or significant dimensions where appropriate.
You will usually have to ADDZ before you make a prism. Comma confusion? In some countries, it is common to write decimal points as commas, e. In other countries it is common to write thousands with commas for example, a million is 1,, If you have a localized ArchiCAD, this is how numbers may appear in the parameters box. Progress from the simple block to a frame that looks more authentic. The frames But in GDL, the scripts are hard coded so only one convention can can be centred to the legs.
Dots are used to form the decimal point, and commas We shall drill a hole in the prism. The first requirement is that you are used to separate numbers. Many of the errors in your early efforts have the underscore type, with the masking codes. Keep them all as in creative prism writing with GDL will be with misplaced dots and 15 for the moment. Pay strict attention to them. Use a monospaced font in! We Drilling the hole can make the seat using one prism and drill a hole through it.
Continue on with the XY points for the -f2, -f2, -1, f2, f2, 15,! Hole inline inline of the hole , using 15s again for the masking. Again, you use a A-f2, f2, 15, -1 to indicate that you have completed the inline.
Another way to do this would be to keeping the theme of a frame, but! Prism with hole, for frame effect build 4 prisms, one for each side of the frame. Frame thickness would be to be able to control the woodgrain in each piece. We can now make a prism to fill the 0,B, 15, empty space, and make it of upholstery on top, with an undersurface, 0,0, -1,!
So, following on immediately from the frame command, With this code, you get the chair as in the illustration centre. We can before you DEL back to the origin, build the cushion.
Make the angle add a cushion later. We make the outline Centre the frame members for more realism! A-f2,B-f2, 15,! Prism with frame effect by drilling hole f2,B-f2, 15,! The chairback is a chord, a slice off the edge of a theoretical circle. From this you can work out the circumferential 6. This is all that you need. The formulae the chair more comfortable are printed below.
We would like to curve the back panel to make it more comfortable and authentic. Here it is. First the Master Script is required to do the calculations.
Cushion, not chamfered! We must! We use ADD to get to the curve, we need to find out the length of the chord. So look at backwards away from the chair. Play with the script of the chair the 3D script as it was before, and make the modification.
Try changing the values to see where the back moves to. We made the half-width of the prism the half-circumference, so that whatever the bulge value, it will always fit perfectly.
The back cushion — by adjusting the Z height, we can shift a small! Back Legs, panel and upholstery fabric. DEL 3 takes us right back to the origin.
We cannot have both a curve. For me, ADDx A the curved back takes priority. It Now make the modification to the 2D Script. Put these lines in for the curved back Otherwise, define the prism with parameters. This may require some!
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All forum topics Previous Topic Next Topic. Eduardo Rolon Moderator. Will it work without updating BIMCloud or do we have to update both?
NCornia Graphisoft. We still do recommend that you have the latest updates installed for all products. Do not install Preview Updates into your mainstream workflow without being able to roll back your server and client machines to the previous Update. They are available on the same site. Csaba Kezer Graphisoft. Hi, Thanks for letting us know!
I will report it to our development team and hope to have it fixed soon. David Pacifico Participant. Long enough to think that something is not working right. Hello David, I tried it on my MacBook, and it seems to be opening fine in both versions secs.
Does it happen with empty projects as well, or only if you have bigger projects open? Can you compare the 2 versions for me in numbers? This seems to be in v22 first version too, maybe its not a bug, but moving openings in a custom wall profile with like 6 modifiers has to reload 3d each move. Daniel It was doing it this morning, but I went to test it for you and restarted my machine and couldn’t duplicated it.
I’m using Mac We are pulling files from a Synology NAS. After a restart it took 8 sec to open new from the built in template 15 sec to open out template on the NAS 14 sec to open
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Check the box that hides redundant lines. Make sure you want to try to get better texture rendering — look at the you save it into a loaded library. If you have not already done so, make woodgrain — GDL organises the grain separately for each piece. Set a folder in your personal library for windows and doors as you save. Make sure the height of the glass is depth of the window you made. For added realism, you can add a smaller group of frame sections to play the part of a casement, and a small slab below the project zero to be a sill.
Back in the floor plan, build a wall, and then select a window to put into it. Select the window you have just saved. Place it into the wall, making sure that the Eyeball cursor is clicked to the outside face of the wall the face with more hotspots.
You can now view the result and change its parameters — of size only. The illustration above shows how the window should sit on the One unfortunate finding is that the textures can be perfectly aligned project zero ground plane. The way to guarantee perfect get it perfect, including the glass position. We will explain that more fully in chapter 10 on windows.
They may be far easier to build in profile than to build as a stack of slabs or walls assembled vertically. You can make skillful use of the Wall tool. Walls are most useful as they can be set to a thickness and height and can be snapped to follow lines with the Magic Wand. They are more controllable at following curves than the Slab tool. Their only trouble is their annoying tendency to join together and form strange spiky mitring The technique of making windows is similar to door construction.
To get these make it open and shut, add grilles, or offer a choice of glazing or curvy walls working, we should retain Clean Wall Intersections. This Bentwood chair illustrates the use of the Wall tool perfectly — it Before you move on, you would find that the 2D symbol see figure could be made with the Slab tool but only with more difficulty. The curve in the window head produces a lot of spurious lines. You should open Making the Frame and Seat the Window as a GDL object, click on the 2D Symbol button and it First, using the 2D line tools, draw the outline of the chair frame, will open up a drawing window, enabling you to delete the bad lines including the curve of the arms using 2D lines.
Then set the Wall tool and clean up the pen thicknesses left side, in illustration above. Magic Wand the Wall tool to the lines click with space bar down ; this causes the little walls to follow the lines. Ensure that the Actually, this example is so simple that you find adequate windows walls are grouped; drag a copy of the wall group to one side. Now use like this in the ArchiCAD library already. Move rectangular holes in the wall. What you may need is a window of a that wall group back until it is exactly over the first.
You now have the more unusual shape. The trick is to lay a roof or a slab over the bentwood frame of the chair. Duplicate the seat and back walls, and make them about 90mm 3. You can use the wall-end feature of ArchiCAD 8. To finish, the chair has some little black hinge bolts for the connecting rods, which can be a small but very high slab. Try using the Log setting in the wall, set to 30mm 1. It works on the straight bits, but not on the curves.
For this effect, you will need real GDL. Give the object a Preview Picture Stand it upright in 3D If you are pleased with your object, capture a small rendered view of When you have something like the Bentwood chair in the diagram, it with the image size set to x pixels.
Select it and copy. It will look better in with elevational view selected. Picture, but it will be rescaled by GDL. Pasting in a x ensures a distortion free image. You do not need to use ArchiCAD for the image. It could come from a photo, or a company logo.
Construct a small one-room building, and place a pitched roof over it. Make the walls higher than the roof and then use the Trim to Roof command to make the walls and roof fit each other. Insert a window and door if you like. In this view, the finished Tools palette, draw a section through the building, and view the chair object admires its creator with satisfaction.
To improve it, you section. In this case, use a separate Fill for the Steel wires, the Timber and the Circlebolt. Now select the fills, copy them, move to the floor plan and paste them. Move them to a clear space, and it would help if one end corner of the truss is over the Origin — perhaps one of the truss bearings. The hotspots will help you. Now you can magic-wand the Slab tool to follow the outline of the Fill, and to cut any holes you might have there are none in this truss.
Making the 3D with Magic Wand and Slabs Make sure before you use the Slab tool so that it is centered on the ground plane — in this case, for the timber set the thickness to mm, the top of the slab to 50 mm and the material to timber.
Thus the truss is nicely centered above and below ground zero. You will make similar settings for the Steel wires and the circle bolt. This homely interior rendered in ArchiCAD needs some timber trusses. You may have a bit of trouble with the Magic Wand. Snap-click to the outline of the fill first to get the outline of the truss. If there are holes in the truss, select the new slab, select the slab tool again making sure it is the slab and not the fill by looking at the Info palette and then snap-click any of the holes in the fill.
This will drill holes in the slab. You should finish with a small truss like the one illustrated. If you make a mistake, delete the waste slabs and try again with the sequence above. Make yours more complicated if you want to, with more members, or more varied width of members, and add extra metal plates for extra realism.
Draw Fills into the Section View the section. You can make use of the Line tool to set up guidelines to make sure that your timbers line at the right angles and have the right depths. When you have the section in the foreground, you can only draw with the 2D tools. Use the Fill tool to outline a small truss. This ensures that your future truss will fit the roof perfectly.
Select the fill and continue to draw into it. If you need any Keep the two sides of the truss separate by splitting the slab at the holes, you can cut holes in the fill.
This will look good in the finished object. Save the 3D view as Summary of Object Making in this chapter a library part, click the object icon and you have your truss, with texture alignment. They will be stretchy but Tidy up the 2D Symbol — add hotspots not smart, and not parametric in anything except stretchiness. Now bring this truss into the floor plan.
Place 2D hotspots at the apex and at the bearing from the 3D view. Section view. Autoscripted objects are automatically stretchy so be careful when handling them — you do not want to stretch them accidentally. This same method can be used to make complex structures — the limitation being that they will not be parametric, and they will all be rectilinear in section.
Trussmaker is good for most trusses if made from a single material. This method is good for composite wood-steel trusses. Remember that single slab objects made this way will have the texture all one direction and will not look authentic unless you do it in separate pieces as we did for this truss.
Now the inhabitants have a nice steel tied timber roof! The standard ArchiCAD library contains a directory of special structures such as cones, curved tubes and vaults. If you have an object-making add-on like Trussmaker, ArchiForma or GDL Toolbox, consider whether you can make your object with one of these more easily.
The key is placing Here the elbow has been placed and stretchy cylinders laid. In this process, you are making parts of the truss, Bring it back in to the plan, twice, and it should be upright, as in the saving them, bringing them back in, grouping, then resaving — next illustration. Some of these components are you wish to achieve, and then reviewed and resaved. Add in a column somewhat confusing to manipulate. Once you have done the first to form the long straight tube.
So place them correctly at each stage. Lay it down flat on the ground centre of the tube at ground zero and configure it to the length you want. Use 2D lines as guidelines. Place some single cylinders of a smaller diameter see below to form the bracing tubes. Remember that if you ever wish to view the final object, you will always have to be able to find the constituent parts in a loaded library.
If you alter one of the components, it may result in an error when the final object is viewed. This is useful; if you read it, the warnings of duplicate library objects and of missing ones require action.
If the composite object never needs to be edited again, then you could view it once more in 3D plan view from an angle of your choice and then save as a Binary.
This ensures that all the subsidiary objects are included and wrapped up into a new bundle of polygons and and you do not need to worry about missing the earlier components.
Save again, with the camera at the same viewpoint, in elevation. You need great precision in placing them in relation to each other. Bring it back in, this time laid flat on the ground. You will need the sectional view to get the precise position and height of each cross tube. A final finish would be to open it as a GDL object and plant some hotspots into the 2D Symbol to remove the bounding box and make the truss easier to pickup and snap to wall surfaces.
Try using the more powerful Wall tool because it when used as a polygonal shape, like a fill. First draw one 2D line is smoother and more easily manipulated.
We will draw a length of down the centreline of the vault, using the half point tickmarks. When vault on its end, using the circular wall variant of the Wall tool. Bring it into the floor plan and you now have a stretchy vault. You can change its length, width and height. So it may have been round when you first built it, but it could now be elliptical if you wish.
Drag a copy of your vault object, and be careful not to change its width — change only the length. Cutting with the Marquee tool Now you may have noticed that one function of the Marquee tool is to act as a cutter when you view in 3D. Everything within the marquee is displayed, and everything outside is ignored.
Toolbox icon of the Marquee tool with the polygon and rectangle variants. Now, using the Marquee tool in polygonal mode, Magic wand the Marquee tool to the 2D lines so that it encircles most of the vault that you intend to retain. The thin 2D lines ensure that your cutter is at exactly the right angle. Use the Coordinate Box if you like to type the angle in. Now you see the groin vault part in 3D.
Place the result next to a piece of straight vaulting and you can now View this in 3D axonometric and you will find that you have a groin group these two. If the cutting effect does not occur, close the 3D three and you have the complete groin vault! Return to the floor plan, and place your new vault piece. Place your own 2D hotspots at the corners, including one in Picture of the four vaults in 3D axo the middle.
Zoom in real close and place one at the pointy apex of the You can now add in more uncut vault objects alongside these, stretch groin-vault. The hotspot at roof. Try making a Doric column with Profiler, add a square base top and bottom. Bring it all together. All this can be done without GDL, and yet, when they see it, your friends and colleagues will be convinced you have become a GDL expert.
Either way, you will get all stories showing. Save as an object. It may also fail to render due to spurious errors such as missing parts or bad polygons. You would need a copy of the original if you wish to go back and modify any part of it, as the only editing you can do to a binary is to make it stretchy — so store the layer combination.
If you do not want the binary building object to be stretchy to help with selection , open the 2D symbol window of the GDL object, and place 2D hotspots wherever you think would be most appropriate — corners, turrets, entrance canopy, ridges, etc.
That will turn off the bounding box hotspots. Picture of the final structure, with the groin vault, and some columns made with Profiler, and a window made with little walls. ArchiCAD is a powerful tool for building modelling. A finished building is an elaborate combination of layers, stories, library parts and building elements — it is not easy to transport to another model. In a city, every building has different story heights and different layer titles.
An urban model is going to be concerned with city blocks, street furniture and landscape, and buildings are just a small part of this. If you are doing urban modelling, many buildings will be single forms, but the special buildings with a higher level of detail are best built in another plan and brought in as individual library parts. You can just unless they need to be seen through windows and hide the site on see Tower Bridge in the far distance.
Then select the entire building using the fat thick lines polygon count object. Bring weapon! Again, we advise that these are binary, to avoid any lost subsidiary components, and to reduce the risk of rendering errors. Your more vigorously. Open GL has changed the situation remarkably — it building may have a lot of detail; the site model of its surroundings is far quicker to model urban environments with the greatest may be larger in area but it may have fewer polygons than the simplicity in 3D and then apply textures.
If you cannot photograph an building. This technique is so important, we have building model, in a lower storey. You can update the site by going back to the original site model and reviewing in 3D and resaving. For this to work best you must not alter the width and depth.
Placing an oversize 2D rectangle around the large model and magic wanding the marquee to the rectangle will maintain a consistent boundary size. The textured facades are so much more realistic than trying to use 3D modelling tools as in the foreground, above. There are some non-Graphisoft third party Add-ons, notably ArchiForma, GDL Toolbox and Zoom, but this book would never end if we covered all those — in brief, those are so good they exceed all conventional non-GDL methods of object making.
However, true native coded GDL is more powerful than any of these because it is parametric and almost infinitely customisable in the way of user interface and 3D options once you have learnt it. Profiler — for extrusions and lathing Profiler is a popular and essential tool, although it is not an official Profiler offers either Extrusion or Lathing. In one form, Profiler is able to make Extrusions on the ground plane.
Click out an outline with the Fill tool, select the fill, invoke Profiler from the Tools menu, click a starting point on the profile, and finally click out a pathway — and you will have an object. If you made a mistake, you can just make the extrusion again, and save over the name of the first effort.
The new object can be emailed or moved to another disk and will still work. Profiler used for Extrusion. In its other form, Profiler is able to make Lathed Objects. The interface sequence of actions is more tricky than when making an extrusion, but after 2 or 3 tries, you might get something that looks right. We will make an object based on Lathing, as it is an important technique, and we can include Solid Element Operations SEO in the same task.
The horizontal flywheel is an object familar to winter sports enthusiasts — it rotates at the ends of a cable car or draglift, drives the lift cable and can be 2 metres or more in diameter. We need Profiler As you progress, read the instructions that appear at the bottom left first to make the general flywheel shape, and we can use SEO to cut of the ArchiCAD window as you click. Use a horizontal 2D line to out the weight reducing holes.
This is done by dropping in some give you a line to snap to with all these clicks. Click again at the same cylinders, subtracting them, and saving the result. It cannot tolerate a zero hole in the middle.
Your next clicks are to click out the sweep angle. You will either get a slice of 5 degrees or Y-Axis. Summon Profiler from Tools menu. Save it in the library and it will be point checkbox to tell it that you will decide where the axis will be. Mirror a copy, position it to form a full wheel and then group, and you have a wheel.
You will get the wheel with the cutting operating in the any other angle. If you save it as Object, Binary, the object is completely independent You can find out more about Profiler in the instructional html files in of the library.
Now try Solid Element Operations! When you get to know how to use SEO you will be grateful that you were introduced to the technique — it is incredibly liberating for the object maker. Now bring in the same Cylinder from the Basic Shapes library that you used to make the banana truss.
Place one upright into and through the wheel, then multiply that one to make few more, by rotation. Now group the 6 cylinders — to each other, NOT to the wheel. Select the wheel Element Operations, you will gain a quick tutorial in the syntax for Solid as the target and the group of cylinders as the operator.
They are basically the same thing. Nothing will appear to happen, as the cylinders are still there. It can be on top and bottom. Better still, you can suspend groups and then edit edited in 2D or in 3D, it allows curved edges, it interpolates if you add the collection of joined roofs — select them individually to delete, extra ridges, edge points or internal points, and there are settings you punch holes, or change the materials — as you wish. You can cut holes, add or subtract chunks.
Users are often frustrated that if a mesh is used as a membrane no earth sides or fill it is only one surface of zero thickness and only one material. There is an answer — you can give it thickness. With this, you could construct complex roof shapes, eyeballing or entering heights as you go. When you are ready to, convert to roof and your structure is tidily jointed and made parametric — and you could save the roof as a module or as an object, as you please.
The Battered and Canted walls and Roofmaker and the Roof accessories give opportunities for object making. Trussmaker is a great benefit, providing incredible versatility. You can create small structures using different pen lines in 2D — for this the continuous line tool is very helpful. The example here can be made without Trussmaker. With the 2D lines drawn, you could use the Magic Wand and get a small Wall tool to run along the line Try this hyperbolic saddle shape.
One trick is to make it flat at first building rectangular tubing. Trussmaker will make circular or rectangular corners. Putting in angle and 2D capabilities. However, if you try this, it is too unpredictable.
If they telescope reflector and its framework as a separate object, the whole cross the wall at any angle, then the cutting line is extended a random reflector assembly can be swivelled by providing a simple GDL amount beyond the edge of the wall. Even if the pitch line is along command ROTx angleparameter.
The wall under the hyperbolic saddle shape even if only the edge roof elements are selected gets cut in a wrong way because pitch lines are in many directions, and some of the cutting planes seem to continue on into space.
The roof that is axial to the wall line cuts the ridge perfectly, but the sideways cutting plane extends too far. The roofs at angles to the wall line extend their cutting planes beyond the ridge although their side cutting is correct.
Here is the same block, with all the cutting and carving working perfectly. The nice thing about this is that cutting is dynamic — you can adjust the position of the roof or walls and see the difference immediately. You do not need to worry about putting the roof elements into a hidden layer.
If you are making an object, simply select the wall element that is being cut but not the roofs , view in 3D Plan view, and save it as a GDL Object. The illustration above shows the use of a curvy roof used to cut a wall.
If you keep the wall line and pitch lines, you get a perfect result rear wall. If you rotate the wall and thicken it as in the foreground wall, thickened to 7. The next example is an attempt to carve a piece of stone. Even Mac users must work with this convention. Do not alter these suffixes when saving or at any later time.
Do not alter the names of objects in the libraries or your project file will not be able to find them next time it loads. The subtype selection is what decides if the object is a window, door, lamp, table or other object type — so make sure you select that correctly. The best method is to think of a good name at the time of saving. Use something like that, and your Library Manager will be able to find it. Why bother to make objects? The stone block here is shown in Glass so that you can see the accurate cutting on the far side of the block.
You can now delete the original wall and roof highlight two key reasons for object making: elements. But it lessens the investment value of your work — so my advice is to make objects.
A room full of furniture all made of grouped slabs and walls makes the scheduling SEO gives you perfect cutting of the wall under the saddle. It is not even possible to copy and paste from one to the other — if you try, only 2D data is copied. But GDL development is cross platform and cross version. The student version is an ideal GDL development environment. It has all the power to develop objects and to test them in an ArchiCAD environment.
PAE Archive file to send objects to others outside the education world. You cannot send a Module either. You just have to put the objects into a. ZIP archive and email or transfer that archive.
Now it is time to decide — read on? Do not be nervous. You will find it easy if you take it in stages. You will get a GDL editing dialog box like this, with a bar of buttons across the top and down the left-hand side. In the side bar, the wide buttons allow scripts to be displayed in the large white window.
The small white buttons allow the scripts to be displayed in floating text palettes. Not all of these will be of use to the beginner. By commands if the object is to be in a schedule. Comment is a small text field in which you can write a set of Master Script can be used for housekeeping tasks such as checking instructions to your user on how to use the object.
You can put the user errors and defining materials. This is read by the other scripts. If URL of your website in there with a hash symbol, so the user will you enter a value like the radius of a tube or the width of a chair seat, see a clickable web-access icon. It also view of the object. This becomes the icon of the object in the settings 2D Symbol is a drawing window into which you can paste a 2D dialog box. It will only be displayed if there is no User Interface Script enables you to build a custom settings dialog 2D script.
With GDL knowledge, you are better off trying to write a box with your own text fields and images, with buttons and input 2D script. Start a new discussion Create new topic.
Related articles. Latest solutions. Floor line always there for round shape. Recursive parameter update. Why do I need to make it visible from 35F? How do I remove these tick marks off my spline con Single Roofs. View all. Most liked posts. No FBX in Archicad Still looking? Browse more topics Back to forum. See latest solutions Accepted solutions. Start a new discussion! Engineers can view and compare all load cases at once or choose specific ones when checking updated models.
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